Mind Drain

Sorcery

Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
common
Set
Zendikar Rising
Price
$0.08
EDHREC rank
#17637
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Mind Drain card art
Mind Drain mills a target player for twice the mana you spend on X, which sounds fine until you realize that in Commander, a 99-card library rarely cares about losing 6 or 8 cards. It's a filler spell that almost never wins the game and almost always wastes a slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Mind Drain is too slow and too low-impact — milling one opponent while three others untouched is a losing proposition, and the X cost scales poorly when you need every mana for threats or interaction. In Pauper, dedicated mill strategies exist and can close games, so Mind Drain has a marginal home there, though Tome Scour and Shriekhorn typically do the job cheaper or more efficiently. In Legacy, Modern, and Pioneer, the format's speed and the existence of purpose-built mill payoffs push Mind Drain entirely out of contention. Vintage doesn't need it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

Mind Drain is deep bulk at $0.08, and that price is accurate to its power level. Don't expect it to climb — there's no competitive demand and no casual breakout scenario that would move the needle.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.