Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling (
, Discard this card: Draw a card.)
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Dominaria United Commander
- Price
- $0.35
- EDHREC rank
- #1151
Migration Path fetches two basic lands into play tapped — four mana for guaranteed land drops and a scry 1 on top, which pulls ahead of most sorcery-speed ramp at that cost. In landfall and land-count-matters builds, especially anything helmed by Radha, Heir to Keld, the extra land immediately translates to mana or triggered value rather than sitting idle.
Best Commanders
Commanders with the highest synergy

Radha, Heir to Keld
Radha, Heir to Keld wants as many lands entering play as possible to fuel her combat-damage mana ability, and Migration Path delivering two basics at once means two triggers instead of one. It's in nearly 80% of Radha decks for exactly that reason.

Ruby, Daring Tracker
Ruby, Daring Tracker rewards aggressive land development to keep pace with her combat-driven token strategy, and Migration Path's dual land drop shores up that curve reliably. The scry 1 is a small bonus that helps Ruby decks find action in the late game.

Ureni of the Unwritten
Ureni of the Unwritten needs consistent land drops to hit the mana thresholds that power her spell-copying ability, and Migration Path patches two gaps in a single cast. At 40% inclusion it's a staple rather than a niche include in Ureni builds.

Otrimi, the Ever-Playful
Otrimi, the Ever-Playful runs a three-color identity that demands reliable fixing, and Migration Path's two basic fetches stabilize the mana base at a price point that leaves room for the rest of the build. The scry 1 also helps dig toward the mutate pieces Otrimi wants to recur.

Pantlaza, Sun-Favored
Pantlaza, Sun-Favored builds lean toward big dinosaurs with steep mana requirements, and Migration Path accelerates into that top end while smoothing draws with scry 1. Landing two basics simultaneously also triggers any landfall synergies Pantlaza lists tend to run alongside the dinosaur package.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Migration Path is a Commander card through and through — four mana is too slow for any competitive Constructed format, and the effect doesn't compensate in Modern or Pioneer where games end before the scry matters. In Commander, fetching two basics into play is a reliable mid-game ramp spell that scales well in 40-life pods where hitting land drops in turns four through six keeps you competitive. The scry 1 is genuinely useful in a 100-card singleton format where the difference between finding a threat and drawing a land is matchup-defining. Legacy and Vintage are technically legal but Migration Path sees zero play there — the card simply doesn't exist outside the 99.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.35 bulk tier
At $0.35, Migration Path is deep bulk — you're paying almost nothing for a proven Commander ramp spell that shows up in tens of thousands of decks. Bulk ramp staples like this rarely spike, so there's no urgency to stock up, but at this price there's also no reason to run worse alternatives.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.