Might of the Meek
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Bloomburrow
- Price
- $0.24
- EDHREC rank
- #4012
Might of the Meek dumps +1/+1 counters onto every creature with power 2 or less you control whenever a creature with power 3 or greater enters — a triggered anthem that scales with board width at instant speed for three mana. In token and weenie strategies, this single enchantment can pump an entire army mid-combat and has no ceiling on the number of triggers it generates.
Best Commanders
Commanders with the highest synergy

Mabel, Heir to Cragflame
Mabel, Heir to Cragflame enters as a 2/2 and accrues counters, but every Equipment or Aura she picks up can push her into power-3 territory, triggering Might of the Meek to buff the rest of the team — the card is in 67% of Mabel decks for exactly that loop.

Zada, Hedron Grinder
Zada, Hedron Grinder decks flood the board with small tokens before casting a single spell to copy it onto every creature, and Might of the Meek rewards that strategy by triggering off any large creature entering while the weenies are still in the 1–2 power range.

The Howling Abomination
The Howling Abomination cares about creatures dying and being cast in rapid succession, and Might of the Meek fits because the Abomination's own statline and the parade of small sacrificial creatures creates a reliable trigger engine to keep counters flowing.
Urabrask
Urabrask gives every creature you control haste on entry, so a large creature entering and triggering Might of the Meek means the freshly-buffed weenies can swing immediately in the same turn.

Feather, the Redeemed
Feather, the Redeemed recurs instants and sorceries to hand, but the deck also runs a cluster of small creatures to target — Might of the Meek rewards those tokens and utility creatures whenever Feather or another large body enters the battlefield.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Might of the Meek is legal across every major format but sees essentially no play outside Commander, where the multiplayer board state and token-wide strategies give it enough targets to matter. In competitive 1v1 formats like Legacy, Modern, and Pioneer, a three-mana enchantment that requires both large and small creatures in play simultaneously is too slow and conditional to displace dedicated pump or anthem effects. Pauper is its most interesting fringe case — the format's token and go-wide strategies are real, but even there the trigger condition creates a dependency that one-mana cantrips and combat tricks sidestep more efficiently. Commander is unambiguously where Might of the Meek lives: the long game, wide boards, and haste-enabler synergies turn what looks like a niche trigger into a repeatable anthem that can shift combat math for free.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.24 bulk tier
At $0.24, Might of the Meek is bulk — pick it up in any common box or throw it into a cart filler order without a second thought. Bulk enchantments with narrow commander homes rarely climb, so there's no urgency to buy multiples.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.