Might Makes Right

Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

CMC
6
Mana cost
{5}{R}
Color identity
R
Rarity
uncommon
Set
Magic 2015
Price
$0.09
EDHREC rank
#21387
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Might Makes Right card art
Might Makes Right lets you steal and attack with the greatest-power creature an opponent controls — every combat step, for as long as it stays on the battlefield. Six mana is a real ask, but the effect is recursive and immediate: it doesn't wait for a trigger or a tap, it just rewrites who the biggest threat belongs to.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Might Makes Right belongs. Multiplayer tables routinely host creatures with power north of five, and the enchantment turns whoever has the biggest board presence into your personal armory every turn. In Legacy, Modern, or Pioneer the creature suite is leaner and more interactive — six mana is a liability before you untap, and opponents can answer it cleanly before it ever triggers. Oathbreaker can support it in the right shell, but the power ceiling is lower. Stick to Commander.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Might Makes Right is deep bulk — you're picking this up as throw-in or out of a dollar box. Bulk rares with niche appeal tend to sit here indefinitely, so there's no urgency and no premium to worry about.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.