Merseine

Enchantment — Aura

Enchant creature
This Aura enters with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.

CMC
4
Mana cost
{2}{U}{U}
Color identity
U
Rarity
common
Set
Fallen Empires
Price
$0.13
EDHREC rank
#27955
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Merseine card art
Merseine locks down a creature indefinitely — the enchanted creature can't untap unless its controller pays Fish counters' worth of mana each upkeep — but the setup cost of needing Merfolk on board to place those counters makes it a narrow, fragile engine. Playable only in dedicated Merfolk builds where the tribal density makes the trigger reliable.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Merseine is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, and sees essentially zero competitive play in any of them. In Commander it's a niche include for Merfolk tribal decks that want redundant tap-lock effects, but the dependency on other Merfolk being present to load counters makes it inconsistent in a singleton format where board states vary wildly. Pauper is where Merseine has the most theoretical home, given the lower power ceiling and the viability of Merfolk tribal as an archetype, though even there more efficient auras exist. Legacy and Vintage ignore it entirely.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Merseine is deep bulk — the kind of card that shows up in bulk lots and nowhere else. That price reflects demand accurately; don't expect it to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.