Merfolk Spy

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.

CMC
1
Mana cost
{U}
Color identity
U
Rarity
common
Set
Magic 2014
Price
$0.24
EDHREC rank
#18164
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Merfolk Spy card art
Merfolk Spy is a one-mana 1/1 that makes one opponent reveal each card they draw — useful intelligence, but no board presence and no way to act on what you see. The effect is narrow enough that only dedicated Merfolk tribal or mill-adjacent builds have any reason to run it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Merfolk Spy occupies the bottom tier of Merfolk tribal staples — it counts toward lord buffs and Merfolk synergies, but the forced-reveal effect targets only one opponent and does nothing to stop threats from landing. Competitive Merfolk builds in Legacy and Modern have no interest in it; those formats run Merfolk Spy's slot harder with Cursecatcher or Harbinger of the Tides. Pauper is the one format where budget Merfolk tribal might slot it as a filler one-drop, though even there it's the last card making the cut.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.24 bulk tier

At $0.24, Merfolk Spy is deep bulk — you're paying for cardboard, not power. That price is stable simply because demand is low and supply is plentiful, so don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.