Martyrs' Tomb

Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

CMC
4
Mana cost
{2}{W}{B}
Color identity
BW
Rarity
uncommon
Set
Apocalypse
Price
$0.18
EDHREC rank
#27147
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Martyrs' Tomb card art
Martyrs' Tomb turns every dying creature into a shield — pay one life per creature you control and a permanent you own survives the turn, making it a recursive protection engine in any deck that floods the board. The setup cost is real: you need a wide board and enough life to spend, so this is a payoff card, not an enabler.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Martyrs' Tomb is a Commander card through and through — the wide-board, life-total-as-resource gameplay it demands fits multiplayer games where you have time to set it up and opponents who need multiple removal spells to matter. In Legacy and Vintage it's technically legal but irrelevant; a three-mana enchantment that protects permanents one at a time has no business in formats where a single Swords to Plowshares ends games on turn one. Commander is the only place Martyrs' Tomb does what it promises.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Martyrs' Tomb is deep bulk — the price reflects low demand rather than low power. It holds its floor easily since it doesn't have an obvious reprint target or a spike commander pulling it upward, but don't expect movement unless a new aristocrats-style commander lands and players suddenly need cheap protection enchantments.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.