Mana Maze

Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
rare
Set
Invasion
Price
$4.59
EDHREC rank
#17533
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Mana Maze card art
Mana Maze locks each player to casting only one spell of any given color per turn — a soft but persistent tax that punishes multicolor-heavy decks while rewarding mono-color or colorless strategies. At two mana with no upkeep cost, the rate is excellent; the catch is that it hurts you equally, so it only belongs in decks built to exploit the asymmetry.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Mana Maze is a politics piece and a hate piece simultaneously — it slows down four-color goodstuff piles and punishes opponents who rely on casting multiple blue or green spells in a turn, while a mono-color or near-mono-color pilot can largely ignore it. Legacy and Vintage are the only other legal formats, and neither has a meaningful home for it: the formats move too fast and too synergistically for a symmetrical enchantment that doesn't immediately impact the board. Oathbreaker is legal but shares Commander's multiplayer math, where the card punishes the table more than it punishes you — provided your deck is built that way.

Key Combos

Combo lines featuring this card

Price Context

Current price

$4.59 cheap tier

At $4.59, Mana Maze sits in the cheap tier — low enough that it's a casual pickup, not a commitment. It's a narrow card with a small target audience, so the price is stable rather than climbing; don't expect it to move much in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.