Long Rest

Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

CMC
3
Mana cost
{X}{G}{G}{G}
Color identity
G
Rarity
rare
Set
Adventures in the Forgotten Realms
Price
$0.25
EDHREC rank
#15709
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Long Rest card art
Long Rest refills your hand and reloads your graveyard simultaneously — two effects that would each justify a slot on their own. Four mana is the right price for this much card advantage, and in any green deck that wants creatures back, it's a snap-include.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Long Rest does its best work — graveyard recursion and card draw are both premium resources in a 100-card singleton format, and hitting both on one card at sorcery speed is a genuine tempo gain. Decks helmed by commanders that care about creature density or self-mill, like Muldrotha, the Gravetide or Chatterfang, Squirrel General, treat Long Rest as a reset button after a board wipe. Outside of Commander, it's legal in Legacy, Vintage, Modern, and Pioneer, but those formats move too fast for a four-mana do-nothing sorcery to compete with established draw and recursion packages.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Long Rest is firmly bulk, which makes it a zero-friction pickup for any green Commander deck that wants it. Bulk mythics with genuine utility tend to stay cheap but rarely crater further — buy the copy you need and don't think twice about it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.