Living Terrain

Enchantment — Aura

Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.

CMC
4
Mana cost
{2}{G}{G}
Color identity
G
Rarity
uncommon
Set
Prophecy
Price
$0.23
EDHREC rank
#25355
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Living Terrain card art
Living Terrain turns a Forest into a 3/6 creature — solid stats for the mana — but it does nothing the turn you cast it beyond making your land a target for removal. It's an enchantment that trades away the safety of a land for a body opponents can kill with a single Lightning Bolt.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Living Terrain is a fringe option in Aura-matters or enchantress builds that want density of enchantments on the board, but even there it competes with cards that draw you a card on entry or protect themselves. Legacy and Vintage are non-starters — the card is simply too low-impact and slow for those formats. Living Terrain is legal in Modern and Oathbreaker, but neither format has a realistic shell that wants a vulnerable 3/6 land-creature over more efficient threats or enablers.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Living Terrain is deep bulk — buy it if you need it, don't expect the price to move. Casual demand keeps most low-powered enchantments in this range indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.