Living Terrain
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Prophecy
- Price
- $0.23
- EDHREC rank
- #25355
Living Terrain turns a Forest into a 3/6 creature — solid stats for the mana — but it does nothing the turn you cast it beyond making your land a target for removal. It's an enchantment that trades away the safety of a land for a body opponents can kill with a single Lightning Bolt.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Living Terrain is a fringe option in Aura-matters or enchantress builds that want density of enchantments on the board, but even there it competes with cards that draw you a card on entry or protect themselves. Legacy and Vintage are non-starters — the card is simply too low-impact and slow for those formats. Living Terrain is legal in Modern and Oathbreaker, but neither format has a realistic shell that wants a vulnerable 3/6 land-creature over more efficient threats or enablers.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.23 bulk tier
At $0.23, Living Terrain is deep bulk — buy it if you need it, don't expect the price to move. Casual demand keeps most low-powered enchantments in this range indefinitely.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.