Liability

Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

CMC
3
Mana cost
{1}{B}{B}
Color identity
B
Rarity
rare
Set
Mercadian Masques
Price
$1.12
EDHREC rank
#23127
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Liability card art
Liability punishes every nonland permanent an opponent controls when it dies, turning removal-heavy or sacrifice-heavy tables into a slow bleed that compounds over a long game. The catch is the three-mana upkeep cost — skip a payment and the enchantment eats itself, so running it without reliable mana is a liability in its own right.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the natural home for Liability — multiplayer politics and graveyard-heavy strategies mean opponents are constantly losing permanents, and a single enchantment can rack up dozens of life-loss triggers across a four-player game. Legacy and Vintage are legal formats but have no real interest in a three-mana upkeep enchantment when faster, more consistent engines exist. Liability is strictly a Commander card, and even there it earns its slot only in black decks built around draining life totals or forcing sacrifice.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.12 cheap tier

At $1.12, Liability sits in budget territory and is an easy include on pure financial grounds. The price is stable — it sees niche demand in drain-and-gain Commander builds but will never be a staple, so don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.