Launch the Fleet
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
- CMC
- 1
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Journey into Nyx
- Price
- $0.68
- EDHREC rank
- #7964
Launch the Fleet puts a Soldier token onto every attacking creature you control for a single white mana — the entire board multiplies in the combat step. Commissar Severina Raine turns every one of those tokens into a triggered drain, making a wide attack with this spell the closest white gets to a one-card combo finish.
Best Commanders
Commanders with the highest synergy

Commissar Severina Raine
Commissar Severina Raine's triggered ability drains an opponent for each Soldier that enters the battlefield, so Launch the Fleet on five attackers is five separate drains before damage even resolves. Half of all Severina Raine decks run it for exactly this reason.

Marneus Calgar
Marneus Calgar draws a card for each non-Human token created, so Launch the Fleet scales directly into raw card advantage — more attackers means more tokens means more cards off the one spell. It's the cleanest token-draw loop the deck has access to.

Hinata, Dawn-Crowned
Hinata, Dawn-Crowned reduces spells that target multiple permanents, and Launch the Fleet targets each attacker individually — the more creatures you swing with, the closer this spell gets to free. A full board can make it cost a single white pip.

Inquisitor Greyfax
Inquisitor Greyfax vigilance synergizes with a wide token board, and Launch the Fleet fills that board while your creatures are already in the attack step. The Soldier tokens enter attacking, sidestep summoning sickness, and immediately feed Greyfax's anthem and keyword package.

Commander Mustard
Commander Mustard wants as many attacking creatures as possible to maximize his combat triggers, and Launch the Fleet doubles the headcount mid-swing without requiring any setup. The tokens enter attacking, so they count for everything Mustard cares about in that combat.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Launch the Fleet is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker. Commander is where it actually sees play — the combination of wide creature strategies, token synergies, and powerful tribal payoffs makes a one-mana combat trick that scales with board size genuinely threatening. In competitive 60-card formats, Launch the Fleet hasn't found a home; token payoffs exist, but combat tricks at sorcery speed don't survive the speed and interaction density of Modern or Legacy. Oathbreaker shares enough of Commander's token-value architecture that the card is viable there, particularly under white go-wide signatures.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.68 bulk tier
At $0.68, Launch the Fleet is deep bulk — pick it up without a second thought if you're building any white token or Soldier strategy. Bulk rares at this price point rarely climb unless a new commander creates a demand spike, so treat it as a cheap include rather than a hold.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.