Launch the Fleet

Sorcery

Strive — This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

CMC
1
Mana cost
{W}
Color identity
W
Rarity
rare
Set
Journey into Nyx
Price
$0.68
EDHREC rank
#7964
Buy on TCGplayer
Launch the Fleet card art
Launch the Fleet puts a Soldier token onto every attacking creature you control for a single white mana — the entire board multiplies in the combat step. Commissar Severina Raine turns every one of those tokens into a triggered drain, making a wide attack with this spell the closest white gets to a one-card combo finish.

Best Commanders

Commanders with the highest synergy

01
Commissar Severina Raine

Commissar Severina Raine

51.1% of decks · synergy 0.51

Commissar Severina Raine's triggered ability drains an opponent for each Soldier that enters the battlefield, so Launch the Fleet on five attackers is five separate drains before damage even resolves. Half of all Severina Raine decks run it for exactly this reason.

02
Marneus Calgar

Marneus Calgar

22.7% of decks · synergy 0.22

Marneus Calgar draws a card for each non-Human token created, so Launch the Fleet scales directly into raw card advantage — more attackers means more tokens means more cards off the one spell. It's the cleanest token-draw loop the deck has access to.

03
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned

21.1% of decks · synergy 0.21

Hinata, Dawn-Crowned reduces spells that target multiple permanents, and Launch the Fleet targets each attacker individually — the more creatures you swing with, the closer this spell gets to free. A full board can make it cost a single white pip.

04
Inquisitor Greyfax

Inquisitor Greyfax

18.5% of decks · synergy 0.17

Inquisitor Greyfax vigilance synergizes with a wide token board, and Launch the Fleet fills that board while your creatures are already in the attack step. The Soldier tokens enter attacking, sidestep summoning sickness, and immediately feed Greyfax's anthem and keyword package.

05
Commander Mustard

Commander Mustard

16.1% of decks · synergy 0.15

Commander Mustard wants as many attacking creatures as possible to maximize his combat triggers, and Launch the Fleet doubles the headcount mid-swing without requiring any setup. The tokens enter attacking, so they count for everything Mustard cares about in that combat.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Launch the Fleet is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker. Commander is where it actually sees play — the combination of wide creature strategies, token synergies, and powerful tribal payoffs makes a one-mana combat trick that scales with board size genuinely threatening. In competitive 60-card formats, Launch the Fleet hasn't found a home; token payoffs exist, but combat tricks at sorcery speed don't survive the speed and interaction density of Modern or Legacy. Oathbreaker shares enough of Commander's token-value architecture that the card is viable there, particularly under white go-wide signatures.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.68 bulk tier

At $0.68, Launch the Fleet is deep bulk — pick it up without a second thought if you're building any white token or Soldier strategy. Bulk rares at this price point rarely climb unless a new commander creates a demand spike, so treat it as a cheap include rather than a hold.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.