Krark-Clan Grunt

Creature — Goblin Warrior

Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
common
Set
Mirrodin
Price
$0.04
EDHREC rank
#27432
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Krark-Clan Grunt card art
Krark-Clan Grunt gives your artifacts first strike as long as you control a Equipment — a relevant board effect that can swing combat math in artifact-heavy strategies. The cost is real though: it competes for the same artifact-synergy slots as far more powerful enablers, and unlike Nuka-Cola Vending Machine it offers no resource generation, just a conditional combat buff.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Krark-Clan Grunt sees virtually no competitive play in Legacy, Vintage, or Modern — formats where artifact synergies aim to combo out rather than win in combat, and first strike on a 2/2 body for three mana is nowhere near the power floor. In Pauper, Equipment-based aggressive strategies exist but don't need this effect badly enough to run it over more efficient threats. Commander is the most forgiving home, specifically in artifact or Equipment-focused builds where the passive pumps a wide board, but even there Krark-Clan Grunt is a fringe inclusion rather than a staple.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Krark-Clan Grunt is deep bulk — you'll find it in a commons box, not a binder. It holds no financial value and is unlikely to spike absent an unlikely reprint-or-combo discovery; pick it up purely for the effect if your deck needs it.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.