Knights of Dol Amroth

Creature — Human Knight

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
common
Set
The Lord of the Rings: Tales of Middle-earth
Price
$0.18
EDHREC rank
#12889
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Knights of Dol Amroth card art
Knights of Dol Amroth is a five-mana 3/3 with protection from black and red that replaces itself only when it deals combat damage to a player — a fragile payoff stapled to an overcosted body. The ceiling is too low and the condition too narrow to justify the slot in any serious list.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Knights of Dol Amroth is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but sees virtually no competitive play in any of them. In Commander, five mana for a 3/3 that draws a card on combat damage is well below rate — Coastal Piracy or Reconnaissance Mission do the same job without requiring a creature to connect. In Pauper, where the card is technically legal, efficient commons at this cost do far more than Knights of Dol Amroth, and the protection from black and red rarely matters enough to compensate. Legacy and Vintage have no interest in this effect at this cost.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Knights of Dol Amroth sits firmly in bulk territory, and that price is unlikely to move — demand is too low and the effect too replaceable to attract any upward pressure. Pick it up only if a very specific protection-from-black-and-red theme demands it; otherwise the slot and the dime are both better spent elsewhere.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.