Knight's Pledge
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Arena Beginner Set
- Price
- —
- EDHREC rank
- #20184
Knight's Pledge staples +2/+2 onto a creature for two mana — that's the entire pitch, and it's a bad one. Auras that don't replace themselves are liabilities in every format, and this one offers no upside beyond raw stats.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Knight's Pledge is legal in Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but legality isn't a reason to play it. In Commander, +2/+2 on a single creature doesn't move the needle in a 40-life multiplayer game, and the card disadvantage when that creature dies is punishing. Pauper is the one format where aura-based strategies occasionally see play, but even there Knight's Pledge loses out to options that draw a card or generate a meaningful keyword. Everywhere else, it's outclassed before it hits the table.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available for Knight's Pledge at this time, but as a bulk common with no competitive presence, expect it to be a near-zero pickup in any format. There's no practical reason to seek it out.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.