Killer Instinct

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

CMC
6
Mana cost
{4}{R}{G}
Color identity
GR
Rarity
rare
Set
Guildpact
Price
$0.35
EDHREC rank
#27089
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Killer Instinct card art
Killer Instinct flips the top card of your library into play at the start of each combat, giving every creature haste — free, repeatable, and completely at your opponent's expense. Six mana is a real ask, but the card does something no other enchantment does at this rate of frequency.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the only format where Killer Instinct makes sense, and even there it earns its slot in a narrow set of decks. In Legacy, Vintage, and Modern it's legal but irrelevant — six mana enchantments that don't win on the spot don't survive those formats. Commander gives it the right conditions: long games, big creature payoffs, and commanders that generate extra value from haste or enter-the-battlefield triggers. Killer Instinct is a build-around, not a staple, and the right shell rewards it heavily.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.35 bulk tier

At $0.35, Killer Instinct is deep bulk — you're paying for cardboard, not demand. Supply is high and casual appeal is niche enough that this price is stable rather than a coiled spring.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.