Kaito, Cunning Infiltrator
Legendary Planeswalker — Kaito
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
- CMC
- 3
- Mana cost
- Color identity
- U
- Rarity
- mythic
- Set
- Foundations
- Price
- $4.70
- EDHREC rank
- #4416
Kaito, Cunning Infiltrator turns each unblocked creature into a draw trigger, then threatens to create an unblockable 1/1 Ninja token the turn he lands — all for three mana. The cost is that he's a do-nothing enchantment if you can't connect, which means he belongs in decks already built to push damage through, not as a standalone threat; Splinter, Radical Rat is the archetype that gets maximum mileage.
Best Commanders
Commanders with the highest synergy

Splinter, Radical Rat
Splinter, Radical Rat rewards connecting with creatures on multiple fronts, and Kaito, Cunning Infiltrator stacks draw triggers on top of whatever Splinter is already doing — two different payoff engines firing on the same combat step.

Captain Howler, Sea Scourge
Captain Howler, Sea Scourge cares about attacking with a wide board, and Kaito, Cunning Infiltrator turns every unblocked creature into card advantage, converting raw aggression into sustained card flow.

Felix Five-Boots
Felix Five-Boots doubles triggered abilities from connective damage, which means Kaito, Cunning Infiltrator's draw trigger fires twice per connecting creature — a straightforward doubling of the card-draw engine.

Goro-Goro and Satoru
Goro-Goro and Satoru is already incentivizing players to attack with creatures for the first time each turn, and Kaito, Cunning Infiltrator layers draw onto those same attack steps without requiring any additional setup.

Satoru, the Infiltrator
Satoru, the Infiltrator draws cards when creatures connect, and Kaito, Cunning Infiltrator adds a second draw trigger on the same combat — together they make it nearly impossible to connect without generating meaningful card advantage.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Kaito, Cunning Infiltrator is a role-player, not a headliner — he belongs in the 99 of unblockable or Ninja-tribal strategies where drawing a card per attack step compounds quickly over a long game. In competitive 60-card formats like Modern and Pioneer, three mana for a slow card-draw enchantment is a hard sell when most games end before the engine accrues enough value to matter. Legacy and Vintage give him access to faster enablers, but there's no shortage of more efficient draw engines in those pools. Standard is where he gets the most realistic competitive consideration, since the card pool is shallow enough that consistent three-mana draw on attack is a real rate. Oathbreaker suits him well when paired with a Ninja or evasion-focused signature spell.
Key Combos
Combo lines featuring this card
Price Context
Current price
$4.70 cheap tier
At $4.70, Kaito, Cunning Infiltrator sits at the low end of mythic rare pricing, which reflects his status as a supporting piece rather than a format staple. That price is fair for what you get in Commander, and there's no obvious pressure pushing it higher without a breakout build emerging around him.
Explore
Sources
Mentioned
- Splinter, Radical Rat
- Captain Howler, Sea Scourge
- Felix Five-Boots
- Goro-Goro and Satoru
- Satoru, the Infiltrator
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.