Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
rare
Set
Commander Legends: Battle for Baldur's Gate
Price
$0.28
EDHREC rank
#15317
Buy on TCGplayer
Journey to the Lost City card art
Journey to the Lost City puts a free permanent from the top five cards of your library directly onto the battlefield — the catch is it leaves at end of turn and rebukes you with a 4/4 if you don't have a creature to show for it. In Vrondiss, Rage of Ancients builds, that triggered 4/4 is the point, not the penalty.

Best Commanders

Commanders with the highest synergy

01
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients

16.7% of decks · synergy 0.16

Vrondiss, Rage of Ancients triggers whenever it takes damage, spawning Dragon Spirit tokens — so the 4/4 that Journey to the Lost City threatens to create if the returned permanent leaves is actually a free activation waiting to happen.

02
Faldorn, Dread Wolf Herald

Faldorn, Dread Wolf Herald

16.1% of decks · synergy 0.15

Faldorn, Dread Wolf Herald makes a Wolf token whenever you cast a spell from anywhere other than your hand, and Journey to the Lost City's cast-from-exile trigger lines up cleanly with that requirement, netting you a Wolf before the permanent even hits the field.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Journey to the Lost City is a Commander card through and through — the chaotic, high-variance nature of slamming a random permanent onto the table for one turn is exactly the kind of effect that plays well at a four-player table where the temporary swing can shift a board state meaningfully. In Legacy and Vintage, where it's technically legal, the ceiling is too low and the card does nothing until your next upkeep, which is a death sentence in those formats. Oathbreaker could find narrow use in permanents-matter shells, but Commander is where Journey to the Lost City actually has a home.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.28 bulk tier

At $0.28, Journey to the Lost City is deep bulk — a pickup cost of essentially nothing for any deck that wants it. Bulk rares at this price point rarely climb unless a combo breakout pushes demand, so treat it as a cheap role-player rather than a spec.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.