Ironclaw Curse

Enchantment — Aura

Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
rare
Set
Homelands
Price
$0.33
EDHREC rank
#30156
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Ironclaw Curse card art
Ironclaw Curse enchants a creature and prevents it from blocking anything with power greater than 1 — on most boards, that means it can't block at all. One mana is cheap, but a non-Curse aura that just locks down a single blocker without removing it isn't worth a card slot in any serious build.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Ironclaw Curse is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean playable. In Commander, a one-mana aura that conditionally restricts one creature's blocking is too narrow to justify a slot — opponents will have other blockers, and you've spent a card doing nothing permanent. Legacy and Vintage have access to actual tempo and disruption pieces that make Ironclaw Curse irrelevant in those pools. It's not illegal anywhere relevant; it's just outclassed everywhere it can be played.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.33 bulk tier

At $0.33, Ironclaw Curse is firmly bulk — you're not paying for power, you're paying for cardboard. The price won't climb; there's no competitive demand and no casual archetype that wants it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.