Ironclaw Curse
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Homelands
- Price
- $0.33
- EDHREC rank
- #30156
Ironclaw Curse enchants a creature and prevents it from blocking anything with power greater than 1 — on most boards, that means it can't block at all. One mana is cheap, but a non-Curse aura that just locks down a single blocker without removing it isn't worth a card slot in any serious build.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Ironclaw Curse is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean playable. In Commander, a one-mana aura that conditionally restricts one creature's blocking is too narrow to justify a slot — opponents will have other blockers, and you've spent a card doing nothing permanent. Legacy and Vintage have access to actual tempo and disruption pieces that make Ironclaw Curse irrelevant in those pools. It's not illegal anywhere relevant; it's just outclassed everywhere it can be played.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.33 bulk tier
At $0.33, Ironclaw Curse is firmly bulk — you're not paying for power, you're paying for cardboard. The price won't climb; there's no competitive demand and no casual archetype that wants it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.