Iron Myr

Artifact Creature — Myr

{T}: Add {R}.

CMC
2
Mana cost
{2}
Color identity
R
Rarity
common
Set
Mirrodin
Price
$1.35
EDHREC rank
#1196
Buy on TCGplayer
Iron Myr card art
Iron Myr trades one mana and a body for a permanent colorless-to-red conversion, which is exactly what Myr-tribal and artifact shells need to accelerate into their top-end a turn early. In Urtet, Remnant of Memnarch decks it also counts as a Myr for untap triggers, making it ramp and a synergy piece simultaneously — run it without debate.

Best Commanders

Commanders with the highest synergy

01
Urtet, Remnant of Memnarch

Urtet, Remnant of Memnarch

95.4% of decks · synergy 0.93

Urtet, Remnant of Memnarch untaps every Myr you control during each combat, and Iron Myr turns those untap triggers into floating red mana — stack enough Myrs and you're producing explosive amounts of colorless and colored mana in a single turn.

02
Alibou, Ancient Witness

Alibou, Ancient Witness

63.9% of decks · synergy 0.56

Alibou, Ancient Witness triggers off tapped artifacts, and Iron Myr taps every turn to produce mana, feeding a consistent stream of scry and damage triggers without requiring any additional setup.

03
Chiss-Goria, Forge Tyrant

Chiss-Goria, Forge Tyrant

69.4% of decks · synergy 0.55

Chiss-Goria, Forge Tyrant wants as many artifacts on the battlefield as possible to reduce its own cost, and Iron Myr pulls double duty as an early accelerant that also pads the artifact count for convoke-style discounts.

04
Herigast, Erupting Nullkite

Herigast, Erupting Nullkite

55.6% of decks · synergy 0.42

Herigast, Erupting Nullkite rewards flooding the board with artifacts before it arrives, and Iron Myr provides the early ramp that lets you meet that threshold while contributing to the artifact count that lowers Herigast's cost.

05
Zo-Zu the Punisher

Zo-Zu the Punisher

51.3% of decks · synergy 0.37

Zo-Zu the Punisher decks want to minimize their own land drops while punishing opponents for playing lands, and Iron Myr lets you skip a land drop without falling behind on mana — fewer lands played means fewer pain triggers hitting your own life total.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Iron Myr earns its keep, specifically in Myr-tribal, artifact-combo, and mono-red or red-heavy builds that need a two-drop that produces colored mana without eating a land slot. In Pauper it's a legal option but competes against more efficient common ramp and rarely makes the cut outside dedicated Myr synergy shells. Legacy and Vintage have access to far faster mana acceleration, so Iron Myr sees essentially no competitive play there. Standard and Pioneer aren't in the picture. The card's entire relevance is Commander, and within that format it narrows further to decks that specifically want the Myr creature type or can't afford to run only colorless-producing rocks.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.35 cheap tier

At $1.35, Iron Myr sits at the low end of the cheap tier — fair for a role-player with a narrow but dedicated home in Myr-tribal Commander decks. It's not a card that spikes or speculates; the price reflects steady, modest demand and is unlikely to move much in either direction.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.