Iron Myr
Artifact Creature — Myr
: Add
.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Mirrodin
- Price
- $1.35
- EDHREC rank
- #1196
Iron Myr trades one mana and a body for a permanent colorless-to-red conversion, which is exactly what Myr-tribal and artifact shells need to accelerate into their top-end a turn early. In Urtet, Remnant of Memnarch decks it also counts as a Myr for untap triggers, making it ramp and a synergy piece simultaneously — run it without debate.
Best Commanders
Commanders with the highest synergy

Urtet, Remnant of Memnarch
Urtet, Remnant of Memnarch untaps every Myr you control during each combat, and Iron Myr turns those untap triggers into floating red mana — stack enough Myrs and you're producing explosive amounts of colorless and colored mana in a single turn.

Alibou, Ancient Witness
Alibou, Ancient Witness triggers off tapped artifacts, and Iron Myr taps every turn to produce mana, feeding a consistent stream of scry and damage triggers without requiring any additional setup.

Chiss-Goria, Forge Tyrant
Chiss-Goria, Forge Tyrant wants as many artifacts on the battlefield as possible to reduce its own cost, and Iron Myr pulls double duty as an early accelerant that also pads the artifact count for convoke-style discounts.

Herigast, Erupting Nullkite
Herigast, Erupting Nullkite rewards flooding the board with artifacts before it arrives, and Iron Myr provides the early ramp that lets you meet that threshold while contributing to the artifact count that lowers Herigast's cost.

Zo-Zu the Punisher
Zo-Zu the Punisher decks want to minimize their own land drops while punishing opponents for playing lands, and Iron Myr lets you skip a land drop without falling behind on mana — fewer lands played means fewer pain triggers hitting your own life total.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Commander is where Iron Myr earns its keep, specifically in Myr-tribal, artifact-combo, and mono-red or red-heavy builds that need a two-drop that produces colored mana without eating a land slot. In Pauper it's a legal option but competes against more efficient common ramp and rarely makes the cut outside dedicated Myr synergy shells. Legacy and Vintage have access to far faster mana acceleration, so Iron Myr sees essentially no competitive play there. Standard and Pioneer aren't in the picture. The card's entire relevance is Commander, and within that format it narrows further to decks that specifically want the Myr creature type or can't afford to run only colorless-producing rocks.
Key Combos
Combo lines featuring this card



Myr GalvanizerClock of OmensIron Myr
Infinite mana Myr you control can produce; Infinite untap of Myr you control
View on Commander Spellbook ↗



Myr GalvanizerPalladium MyrVoltaic ConstructIron Myr
Infinite untap of Myr you control
View on Commander Spellbook ↗


Myr GalvanizerIron MyrSplinter Twin
Infinite creature tokens with haste; Infinite ETB; Infinite untap of Myr you control
View on Commander Spellbook ↗Price Context
Current price
$1.35 cheap tier
At $1.35, Iron Myr sits at the low end of the cheap tier — fair for a role-player with a narrow but dedicated home in Myr-tribal Commander decks. It's not a card that spikes or speculates; the price reflects steady, modest demand and is unlikely to move much in either direction.
Explore
Sources
Mentioned
- Myr Galvanizer
- Urtet, Remnant of Memnarch
- Alibou, Ancient Witness
- Chiss-Goria, Forge Tyrant
- Herigast, Erupting Nullkite
- Zo-Zu the Punisher
- Clock of Omens
- Palladium Myr
- Voltaic Construct
- Splinter Twin
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.