Invoke Calamity

Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

CMC
5
Mana cost
{1}{R}{R}{R}{R}
Color identity
R
Rarity
rare
Set
Kamigawa: Neon Dynasty
Price
$0.53
EDHREC rank
#4241
Buy on TCGplayer
Invoke Calamity card art
Invoke Calamity casts up to three instant or sorcery cards from your graveyard for free — that's a potential three-for-one that ends games on the spot if the yard is stocked. The five-mana cost is real, but Narset's Reversal looping with it or a Rionya, Fire Dancer chain makes that investment pay back immediately.

Best Commanders

Commanders with the highest synergy

01
Rionya, Fire Dancer

Rionya, Fire Dancer

37.3% of decks · synergy 0.34

Rionya, Fire Dancer counts every instant and sorcery cast before combat, so Invoke Calamity — which casts up to three spells — can single-handedly push Rionya's trigger count high enough to flood the board with creature tokens in one turn.

02
Lorehold, the Historian

Lorehold, the Historian

34.6% of decks · synergy 0.33

Lorehold, the Historian rewards instants and sorceries with Spirit tokens and triggered value, making Invoke Calamity a three-spell burst that can generate multiple tokens and refuel the graveyard engine simultaneously.

03
Ashling, Flame Dancer

Ashling, Flame Dancer

33.9% of decks · synergy 0.30

Ashling, Flame Dancer copies the first instant or sorcery you cast each turn, and Invoke Calamity gives you three casts off a single spell — each eligible to trigger and compound Ashling's doubling effect.

04

Ral, Monsoon Mage

31.0% of decks · synergy 0.29

Ral, Monsoon Mage flips into his back face the moment you cast or copy enough spells in a turn, and Invoke Calamity's three free casts can bridge the gap and flip him mid-turn without spending additional mana.

05
Imodane, the Pyrohammer

Imodane, the Pyrohammer

25.6% of decks · synergy 0.22

Imodane, the Pyrohammer copies damage-dealing spells targeting a single creature to every opponent, so Invoke Calamity replaying two or three burn spells from the graveyard in sequence can translate into a lethal spread of copied damage across the table.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Invoke Calamity is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but Commander is where it actually sees play. In 60-card formats the five-mana cost is punishing — Modern and Pioneer have cheaper graveyard recursion that doesn't require a stocked yard and a wide-open turn, so Invoke Calamity rarely competes there. Legacy and Vintage have the raw power density to take advantage of it, but those formats prefer faster, more resilient engines and Invoke Calamity doesn't crack those metagames. Commander is the natural home: singleton graveyard density is easier to build around, the game length supports five mana, and the multiplayer table means casting three free spells at once has the ceiling to close out the game.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.53 bulk tier

At $0.53, Invoke Calamity sits firmly in bulk territory despite being a genuine build-around in Commander. That price is unlikely to spike unless a high-profile commander pushes it into the spotlight, but for now it's one of the better cents-on-the-dollar includes for any Izzet spellslinger deck.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.