Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

CMC
6
Mana cost
{4}{R}{R}
Color identity
R
Rarity
uncommon
Set
Innistrad
Price
$0.25
EDHREC rank
#18530
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Into the Maw of Hell card art
Into the Maw of Hell destroys a land and deals 13 damage to its controller — that's a two-for-one that can one-shot a player at full life if you set it up right. The cost is the ceiling: six mana at sorcery speed is a real ask, but Imodane, the Pyrohammer copies that 13 damage to every other opponent, turning a single spell into a table-ending event, and Tree of Perdition sets up a target who's already sitting at 13 life.

Best Commanders

Commanders with the highest synergy

01
Imodane, the Pyrohammer

Imodane, the Pyrohammer

16.3% of decks · synergy 0.16

Imodane, the Pyrohammer copies the damage from any sorcery that targets a single opponent to every other player, so Into the Maw of Hell's 13 damage hits the whole table simultaneously — six mana to wipe out three opponents at once is the whole reason this card shows up in 16% of Imodane lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Into the Maw of Hell is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but its home is clearly Commander. In older eternal formats like Legacy and Vintage, six-mana sorceries that don't win the game outright on resolution don't compete — there are faster, cleaner ways to close out games. In Commander, the multiplayer math changes everything: destroying a land hurts someone meaningfully, and 13 damage is a significant chunk of a 40-life total, especially when commanders like Imodane, the Pyrohammer scale it across the table. It's a niche card even in Commander, slotting best into red decks that care about high-damage single-target spells rather than generic removal packages.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Into the Maw of Hell is bulk — you're paying for a novelty piece that enables specific commander synergies, not a staple. Bulk mythics and rares with narrow applications rarely climb unless a commander pushes them into the spotlight, so treat it as a cheap enabler for the right deck rather than a pickup with upside.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.