Inspiring Captain

Creature — Human Knight

When this creature enters, creatures you control get +1/+1 until end of turn.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
common
Set
Game Night
Price
$0.30
EDHREC rank
#22022
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Inspiring Captain card art
Inspiring Captain enters the battlefield and pumps your entire team +1/+1 until end of turn — that's a combat trick stapled to a 3/3 body for five mana. The cost is the problem: five mana for a one-time, sorcery-speed buff is well below rate in any competitive context.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Inspiring Captain finds a narrow home in go-wide token strategies — Isshin, Two Heavens as One or Jetmir, Nexus of Revels lists that can flood the board and turn a +1/+1 pump into lethal damage out of nowhere. Outside of that specific role, five mana for a fragile body and a temporary anthem is too slow for the format. In Pauper, the common restriction keeps the competition lower, and Inspiring Captain has seen fringe play in White Weenie or Soldiers builds that need cheap pump effects at common rarity. In Legacy, Modern, and Pioneer, it doesn't see meaningful play — there are simply better options at every point on the curve.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.30 bulk tier

At $0.30, Inspiring Captain sits firmly in bulk territory, and that price reflects its power level accurately. There's no pressure on the price to move — supply is high, demand is low, and nothing on the horizon changes that calculus.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.