Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
- CMC
- 3
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Tempest
- Price
- $2.22
- EDHREC rank
- #10602
Insight is a repeating draw engine that triggers whenever an opponent plays a land with a basic land type — in Commander, that's almost every game, every turn. Three mana for a enchantment that draws you multiple cards over the course of a game is a strong rate, but it blanks entirely against opponents running nonbasic-heavy or colorless mana bases.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Insight actually earns a slot — four players means four opponents, and the moment any one of them drops a Forest, Island, Plains, Swamp, or Mountain, you're drawing. Legacy and Vintage are the only other formats where it's legal, and neither has any interest in a slow enchantment that requires opponents to cooperate; those formats are too fast and too linear for Insight to matter. In Commander, it fits best in blue or blue-green control shells that want passive card advantage rather than burst draw — the kind of deck that wins late and doesn't need the draw right now.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.22 cheap tier
At $2.22, Insight sits in budget territory for a repeating draw enchantment. It holds that price because the effect is genuinely useful in Commander and the card sees virtually no demand outside the format, keeping supply stable and the price from climbing.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.