Inquisitor's Flail

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}

CMC
2
Mana cost
{2}
Color identity
C
Rarity
uncommon
Set
Innistrad
Price
$1.46
EDHREC rank
#4242
Buy on TCGplayer
Inquisitor's Flail card art
Inquisitor's Flail doubles the damage your equipped creature deals in combat — and doubles the damage it takes. That symmetry is a steep ask in most shells, but in decks built around Anti-Venom, Horrifying Healer, the self-damage clause becomes a feature, not a bug.

Best Commanders

Commanders with the highest synergy

01
Anti-Venom, Horrifying Healer

Anti-Venom, Horrifying Healer

69.7% of decks · synergy 0.66

Anti-Venom, Horrifying Healer converts damage dealt to itself into poison counters on opponents, so Inquisitor's Flail doubling incoming combat damage accelerates that clock rather than threatening a blowout.

02
Kotis, the Fangkeeper

Kotis, the Fangkeeper

31.5% of decks · synergy 0.30

Kotis, the Fangkeeper wants to push large chunks of damage through in a single swing, and Inquisitor's Flail's doubling effect turns each attack into a near-lethal threat without needing evasion or extra attack steps.

03
Zurgo Helmsmasher

Zurgo Helmsmasher

21.2% of decks · synergy 0.21

Zurgo Helmsmasher is indestructible on your turn, which neuters the downside of Inquisitor's Flail entirely — you get the doubled output and absorb the doubled input without consequence.

05
Ardenn, Intrepid ArchaeologistRograkh, Son of Rohgahh

Ardenn, Intrepid Archaeologist // Rograkh, Son of Rohgahh

15.1% of decks · synergy 0.14

Ardenn, Intrepid Archaeologist moves Inquisitor's Flail for free at the start of combat, letting Rograkh, Son of Rohgahh — a 0/1 with first strike — land doubled damage on an opponent before any blocker can respond.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Inquisitor's Flail sees virtually no play in Legacy, Modern, or Vintage — those formats move too fast for a two-mana equipment that requires an additional equip investment and punishes you for blocking. Commander is where it lives, specifically in voltron and damage-synergy shells where the doubled-damage clause is either nullified (indestructible commanders) or exploited (self-damage payoffs). In Oathbreaker the card is legal but faces the same narrow-use problem: the right planeswalker-plus-signature-spell combination would have to specifically want to take more damage, which is rare. Treat Inquisitor's Flail as a Commander-only card in practice.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.46 cheap tier

At $1.46, Inquisitor's Flail sits in the buy-without-thinking tier — narrow enough that demand stays low, which keeps the price flat. It's not a card that appreciates; it's a card you grab for the specific deck that wants it and don't worry about.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.