Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Prophecy
- Price
- $0.07
- EDHREC rank
- #24765
Inflame deals 1 damage to each creature already damaged this turn — it's a sweeper finisher stapled to a cheap instant, and at one red mana it clears boards that removal already softened. The catch is dependency: Inflame does nothing in isolation, so it lives or dies by whether your deck reliably sets up the precondition.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Inflame is a niche role-player in red decks that spread damage through Pyrohemia, Pestilence-style effects, or burn-all effects before the cleanup step — it turns a pinger setup into a board wipe for one mana. Legacy, Vintage, and Modern all have access to it, but those formats move too fast and demand too much from a conditional sorcery-speed-adjacent effect that requires prior damage; it sees no real play there. Pauper is the most plausible competitive home, specifically in red aggro shells where burn spells already clip multiple creatures, letting Inflame close out a cluttered board without spending two full cards.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Inflame is deep bulk — you're paying for cardboard, not the card. Price stability is irrelevant at this tier; pick up as many copies as you need without a second thought.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.