Indrik Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

CMC
6
Mana cost
{4}{G}{W}
Color identity
GW
Rarity
rare
Set
Planechase 2012
Price
$1.16
EDHREC rank
#18719
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Indrik Umbra card art
Indrik Umbra turns any creature into a removal engine — first strike plus +4/+4 means the enchanted creature wins every combat and destroys whatever it touches. Six mana is a real cost, but the totem armor clause means a single removal spell doesn't end the party.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Indrik Umbra lives. Voltron commanders — anything that wants to attack one threat at a time and clear the board doing it — treat this as a premium aura, and totem armor meaningfully raises the floor against wraths that target auras. In Legacy and Vintage it's technically legal but never played; six mana for an enchantment that doesn't affect the board immediately is a non-starter in those formats. Oathbreaker follows the same logic as Commander on a smaller scale, and the six-mana ceiling is slightly more punishing there given shorter games.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.16 cheap tier

At $1.16, Indrik Umbra sits squarely in the bulk-rare tier — cheap enough to throw into any Voltron build without a second thought. It's unlikely to climb; supply is healthy and the effect, while solid, isn't so universally powerful that demand will spike.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.