In the Web of War

Enchantment

Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.

CMC
5
Mana cost
{3}{R}{R}
Color identity
R
Rarity
rare
Set
Betrayers of Kamigawa
Price
$0.90
EDHREC rank
#18141
Buy on TCGplayer
In the Web of War card art
In the Web of War gives every creature you play haste and a +2/+0 pump until end of turn — a permanent, stackable anthem-with-speed stapled to your creature deployment. Five mana is real, but in any red deck that floods the board, this enchantment pulls more weight than most five-drops.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In the Web of War is a Commander card through and through — the payoff scales with the number of creatures you're deploying per turn, and only multiplayer go-wide strategies reliably hit that threshold. Legacy, Modern, and Vintage are all technically legal, but five mana for a conditional haste enchantment doesn't compete with the efficient threats and interaction available in those formats. Commander is where it earns its slot: token doublers, creature storm, and sacrifice-loop shells all generate enough entries to make In the Web of War feel like a continuous combat anthem rather than a one-shot effect.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.90 bulk tier

At $0.90, In the Web of War sits in bulk territory — cheap enough to throw into any red creature deck without deliberation. Bulk enchantments with narrow appeal tend to stay flat, so don't expect movement, but for under a dollar the effect-to-cost ratio is strong enough that the price is simply not a reason to skip it.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.