Immolation
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Fourth Edition
- Price
- $0.10
- EDHREC rank
- #20324
Immolation turns any creature into a removal spell by swapping its power and toughness — stick it on a 1/5 blocker and suddenly you're killing a 5/1 in combat. It's a one-mana enchantment with real board impact, but it requires a combat step and a willing attacker to close the loop, which keeps it off most competitive lists.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Immolation occupies a narrow niche: red decks that want cheap auras or need to punch through high-toughness blockers, but it rarely earns a slot over spells that don't demand combat setup. Pauper is its most hospitable format — one-mana enchantments that change combat math are actually relevant there, especially in aggressive red builds where every mana counts. In Legacy and Vintage the card is legal but essentially invisible; the formats move too fast for a combat trick that costs an enchantment slot. Pioneer follows the same logic — Immolation is technically playable but never the correct answer to any problem those decks face. Modern is the same story: the effect is real, the execution is too conditional.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Immolation is deep bulk — you're paying for cardboard, not demand. It's been at this price floor for years and nothing about its power level suggests that changes.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.