Immolation

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-2.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
common
Set
Fourth Edition
Price
$0.10
EDHREC rank
#20324
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Immolation card art
Immolation turns any creature into a removal spell by swapping its power and toughness — stick it on a 1/5 blocker and suddenly you're killing a 5/1 in combat. It's a one-mana enchantment with real board impact, but it requires a combat step and a willing attacker to close the loop, which keeps it off most competitive lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Immolation occupies a narrow niche: red decks that want cheap auras or need to punch through high-toughness blockers, but it rarely earns a slot over spells that don't demand combat setup. Pauper is its most hospitable format — one-mana enchantments that change combat math are actually relevant there, especially in aggressive red builds where every mana counts. In Legacy and Vintage the card is legal but essentially invisible; the formats move too fast for a combat trick that costs an enchantment slot. Pioneer follows the same logic — Immolation is technically playable but never the correct answer to any problem those decks face. Modern is the same story: the effect is real, the execution is too conditional.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Immolation is deep bulk — you're paying for cardboard, not demand. It's been at this price floor for years and nothing about its power level suggests that changes.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.