Illusionary Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
- CMC
- 5
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Magic 2014
- Price
- $0.10
- EDHREC rank
- #26437
Illusionary Armor is a six-mana enchantment that grants +5/+5 but sacrifices itself the moment the creature it enchants becomes the target of any spell or ability — including your own. The upside is real but the fragility is a dealbreaker in any format where opponents have interaction.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Illusionary Armor is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but seeing play in essentially none of them. In Commander, a six-mana Aura that dies to a removal spell, a targeting trigger, or even a friendly buff means you are down two cards and six mana the moment anyone points a Swords to Plowshares at your creature. Legacy and Vintage have far more efficient ways to pump a threat, and Modern and Pioneer have enough cheap interaction that Illusionary Armor almost never survives the turn cycle. The only context where it is even worth considering is a dedicated hexproof or shroud shell that guarantees opponents can never legally target the enchanted creature — but those decks have better Auras at lower mana costs.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Illusionary Armor is deep bulk, and that price is unlikely to move in either direction. There is no competitive demand and no nostalgia premium strong enough to change that — pick it up only if a very specific hexproof build calls for it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.