Illusionary Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.

CMC
5
Mana cost
{4}{U}
Color identity
U
Rarity
uncommon
Set
Magic 2014
Price
$0.10
EDHREC rank
#26437
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Illusionary Armor card art
Illusionary Armor is a six-mana enchantment that grants +5/+5 but sacrifices itself the moment the creature it enchants becomes the target of any spell or ability — including your own. The upside is real but the fragility is a dealbreaker in any format where opponents have interaction.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Illusionary Armor is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but seeing play in essentially none of them. In Commander, a six-mana Aura that dies to a removal spell, a targeting trigger, or even a friendly buff means you are down two cards and six mana the moment anyone points a Swords to Plowshares at your creature. Legacy and Vintage have far more efficient ways to pump a threat, and Modern and Pioneer have enough cheap interaction that Illusionary Armor almost never survives the turn cycle. The only context where it is even worth considering is a dedicated hexproof or shroud shell that guarantees opponents can never legally target the enchanted creature — but those decks have better Auras at lower mana costs.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Illusionary Armor is deep bulk, and that price is unlikely to move in either direction. There is no competitive demand and no nostalgia premium strong enough to change that — pick it up only if a very specific hexproof build calls for it.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.