Hypochondria
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Torment
- Price
- $0.18
- EDHREC rank
- #28970
Hypochondria lets you pay 2 life to regenerate a creature — repeatedly, as long as you keep paying — which sounds useful until you realize regeneration is one of the weakest forms of protection in a format full of exile, sacrifice, and -X/-X effects. At one white mana to cast, the price is right, but the effect is wrong for most tables.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Hypochondria is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees essentially no competitive play in any of them. In Commander, regeneration is a deeply unreliable protection tool — it fails against the exile removal and sacrifice effects that dominate the format, and spending 2 life per activation adds up fast in a multiplayer game where your starting total is already under pressure. Legacy and Vintage have access to far more efficient protection spells, so Hypochondria never enters the conversation there. It's a legal card in four formats; it's a good card in none of them.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Hypochondria is deep bulk — the price reflects honest market demand, which is close to zero. It's unlikely to appreciate; regeneration as a mechanic has been deliberately phased out of modern design, so there's no trajectory that makes this more useful or more sought-after over time.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.