Hypochondria

Enchantment

{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Torment
Price
$0.18
EDHREC rank
#28970
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Hypochondria card art
Hypochondria lets you pay 2 life to regenerate a creature — repeatedly, as long as you keep paying — which sounds useful until you realize regeneration is one of the weakest forms of protection in a format full of exile, sacrifice, and -X/-X effects. At one white mana to cast, the price is right, but the effect is wrong for most tables.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Hypochondria is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees essentially no competitive play in any of them. In Commander, regeneration is a deeply unreliable protection tool — it fails against the exile removal and sacrifice effects that dominate the format, and spending 2 life per activation adds up fast in a multiplayer game where your starting total is already under pressure. Legacy and Vintage have access to far more efficient protection spells, so Hypochondria never enters the conversation there. It's a legal card in four formats; it's a good card in none of them.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Hypochondria is deep bulk — the price reflects honest market demand, which is close to zero. It's unlikely to appreciate; regeneration as a mechanic has been deliberately phased out of modern design, so there's no trajectory that makes this more useful or more sought-after over time.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.