Hunter's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Bloomburrow
- Price
- $0.35
- EDHREC rank
- #3643
Hunter's Talent is a three-level Saga that converts dealing combat damage with a creature into card selection, then card advantage, then a repeatable fight effect — three distinct payoffs on one enchantment. The ask is minimal: run creatures that reliably connect, and Hunter's Talent does the rest; Maarika, Brutal Gladiator, who already wants to be swinging into opposing boards, slots it in almost for free.
Best Commanders
Commanders with the highest synergy

Maarika, Brutal Gladiator
Maarika, Brutal Gladiator triggers Hunter's Talent naturally — Maarika swings, deals combat damage, and the Saga advances; the fight mode on the final chapter then feeds right back into Maarika's deathtouch gameplan.

Wolverine, Best There Is
Wolverine, Best There Is accumulates +1/+1 counters through combat damage, which means it's already guaranteeing Hunter's Talent advances on curve while growing into an increasingly threatening attacker.

Legolas, Master Archer
Legolas, Master Archer cares about hitting players with damage, making every attacking step a Hunter's Talent trigger; the fight chapter also gives Legolas another angle to pick off blockers.

Muerra, Trash Tactician
Muerra, Trash Tactician pressures opponents through combat regularly, and Hunter's Talent stacks draw and selection on top of that axis without asking Muerra to change gameplan.

Goreclaw, Terror of Qal Sisma
Goreclaw, Terror of Qal Sisma fills a board with large creatures that want to attack anyway, so Hunter's Talent advances consistently and the fight chapter threatens even the largest blockers.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Hunter's Talent is legal in every major constructed format but its natural home is Commander, where single-card sustained advantage matters most and the Saga's three-chapter arc plays out across a full game rather than a race. In competitive 60-card formats — Modern, Pioneer, Standard — three-mana Sagas that don't impact the board immediately struggle to justify the slot against faster threats, and Hunter's Talent is no exception; it's outclassed there. In Commander, the fight effect on chapter three doubles as repeatable removal in a color pie that leans on it heavily, making Hunter's Talent a card-advantage engine and interaction piece in one.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.35 bulk tier
At $0.35, Hunter's Talent is bulk by any measure, which makes it an easy inclusion decision for any Gruul or mono-green deck that deals combat damage reliably. Bulk rares with consistent Commander demand tend to stay cheap — Hunter's Talent is buy-a-playset-and-don't-think-about-it territory.
Explore
Sources
Mentioned
- Maarika, Brutal Gladiator
- Wolverine, Best There Is
- Legolas, Master Archer
- Muerra, Trash Tactician
- Goreclaw, Terror of Qal Sisma
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.