Hunter's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
{3}{G}: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
uncommon
Set
Bloomburrow
Price
$0.35
EDHREC rank
#3643
Buy on TCGplayer
Hunter's Talent card art
Hunter's Talent is a three-level Saga that converts dealing combat damage with a creature into card selection, then card advantage, then a repeatable fight effect — three distinct payoffs on one enchantment. The ask is minimal: run creatures that reliably connect, and Hunter's Talent does the rest; Maarika, Brutal Gladiator, who already wants to be swinging into opposing boards, slots it in almost for free.

Best Commanders

Commanders with the highest synergy

01
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator

32.2% of decks · synergy 0.31

Maarika, Brutal Gladiator triggers Hunter's Talent naturally — Maarika swings, deals combat damage, and the Saga advances; the fight mode on the final chapter then feeds right back into Maarika's deathtouch gameplan.

02
Wolverine, Best There Is

Wolverine, Best There Is

29.1% of decks · synergy 0.26

Wolverine, Best There Is accumulates +1/+1 counters through combat damage, which means it's already guaranteeing Hunter's Talent advances on curve while growing into an increasingly threatening attacker.

03
Legolas, Master Archer

Legolas, Master Archer

26.1% of decks · synergy 0.22

Legolas, Master Archer cares about hitting players with damage, making every attacking step a Hunter's Talent trigger; the fight chapter also gives Legolas another angle to pick off blockers.

04
Muerra, Trash Tactician

Muerra, Trash Tactician

16.6% of decks · synergy 0.14

Muerra, Trash Tactician pressures opponents through combat regularly, and Hunter's Talent stacks draw and selection on top of that axis without asking Muerra to change gameplan.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Hunter's Talent is legal in every major constructed format but its natural home is Commander, where single-card sustained advantage matters most and the Saga's three-chapter arc plays out across a full game rather than a race. In competitive 60-card formats — Modern, Pioneer, Standard — three-mana Sagas that don't impact the board immediately struggle to justify the slot against faster threats, and Hunter's Talent is no exception; it's outclassed there. In Commander, the fight effect on chapter three doubles as repeatable removal in a color pie that leans on it heavily, making Hunter's Talent a card-advantage engine and interaction piece in one.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.35 bulk tier

At $0.35, Hunter's Talent is bulk by any measure, which makes it an easy inclusion decision for any Gruul or mono-green deck that deals combat damage reliably. Bulk rares with consistent Commander demand tend to stay cheap — Hunter's Talent is buy-a-playset-and-don't-think-about-it territory.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.