Holy Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.: Enchanted creature gets +0/+1 until end of turn.
- CMC
- 1
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Revised Edition
- Price
- $0.16
- EDHREC rank
- #25835
Holy Armor gives a creature +0/+2 and lets you pay W to pump its toughness further — cheap insurance that almost never changes the outcome of a game. It's a bulk enchantment that belongs in the bulk bin.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Holy Armor is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legal doesn't mean playable. In Commander, a one-mana Aura that boosts toughness and offers a marginal activated ability competes against a 99-card slot that could hold interaction, ramp, or a threat — it loses that competition every time. Pauper is the only format where defensive commons occasionally find homes, but even there Holy Armor's effect is too narrow to displace staples. Vintage and Legacy have no interest in it whatsoever.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Holy Armor is deep bulk — the kind of card that fills a box divider rather than a deck slot. That price reflects its demand accurately and isn't going anywhere.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.