Hold the Gates

Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
uncommon
Set
Gatecrash
Price
$0.22
EDHREC rank
#15372
Buy on TCGplayer
Hold the Gates card art
Hold the Gates gives every creature you control vigilance and +0/+1 for each Gate you have in play — in the right deck, that's a meaningful defensive buff stapled to an always-on keyword. Outside dedicated Gate builds, it does almost nothing, so the card lives and dies by your land base.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Hold the Gates is a Gate-tribal payoff first and a combat trick second, which means its ceiling is strictly Commander, where 100-card singleton decks can be built around a specific land type. In Legacy, Modern, and Pioneer it's technically legal but irrelevant — no competitive shell wants a do-nothing enchantment unless it's assembling a Gate package, and Gate decks aren't competitive in those formats. Commander is where dedicated Gate commanders can actually justify it, turning a bulk enchantment into a board-wide vigilance grant that compounds as the land count climbs. Oathbreaker offers a similar niche case, but the smaller deck size makes consistent Gate density harder to achieve.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Hold the Gates is deep bulk — you're paying for cardboard, not scarcity. It's unlikely to climb unless a Gate commander breaks into high-profile play, so grab copies cheaply now if you're building the deck, and don't expect to recoup anything if the archetype doesn't pan out.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.