Higure, the Still Wind

Legendary Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.

CMC
5
Mana cost
{3}{U}{U}
Color identity
U
Rarity
rare
Set
Salvat 2005
Price
EDHREC rank
#5414
Buy on TCGplayer
Higure, the Still Wind card art
Higure, the Still Wind hits the board as a 3/4 ninjutsu engine: whenever it deals combat damage, you tutor any Ninja directly to hand, then you can make any Ninja unblockable for two mana to guarantee the next trigger. The cost — five mana at 3U2 — is steep enough that slower tables appreciate it more than faster ones, but in any dedicated Ninja shell it's a must-answer threat that chains into cards like Timestream Navigator and Splinter, Radical Rat.

Best Commanders

Commanders with the highest synergy

01
Splinter, Radical Rat

Splinter, Radical Rat

65.2% of decks · synergy 0.64

Splinter, Radical Rat is the highest-synergy home because Higure, the Still Wind's tutor-on-damage trigger turns Splinter's ninjutsu gameplan into a living toolbox — every successful attack fetches exactly the Ninja the board state demands, and Higure's unblockable ability guarantees those attacks keep connecting.

02
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

42.4% of decks · synergy 0.38

Yuriko, the Tiger's Shadow decks run Higure, the Still Wind in nearly half their lists because the damage trigger lets you fetch whichever high-CMC Ninja will deal the most pain through Yuriko's trigger, turning one combat step into both a tutor and a life-swing.

03
Satoru, the Infiltrator

Satoru, the Infiltrator

30.1% of decks · synergy 0.25

Satoru, the Infiltrator rewards connecting with creatures, so Higure, the Still Wind's built-in unblockable activation doubles as a way to guarantee Satoru triggers while the tutor effect fills your hand with whatever Ninja piece you're missing.

04
Goro-Goro and Satoru

Goro-Goro and Satoru

24.2% of decks · synergy 0.24

Goro-Goro and Satoru wants a wide attack step with evasive creatures, and Higure, the Still Wind contributes both a reliable damage trigger for the tutor and a repeatable way to push any single Ninja through blockers on demand.

05
Satoru Umezawa

Satoru Umezawa

14.9% of decks · synergy 0.10

Satoru Umezawa's ninjutsu-cost reduction means Higure, the Still Wind lands on the battlefield cheaply and immediately starts churning the Ninja chain — fetch, deploy via ninjutsu, repeat — making it a consistent include even in a commander with over thirteen thousand decks on record.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the only format where Higure, the Still Wind is genuinely powerful — a singleton tutor attached to a evasive body is exactly the kind of card that snowballs in a long multiplayer game, and the Ninja tribe has enough density in the format to make every trigger meaningful. In Legacy and Vintage it's technically legal but sees no real play: five mana for a 3/4 with no immediate board impact doesn't compete in formats where the game can end on turn one or two. Oathbreaker is the same story — legal, largely irrelevant outside a dedicated Ninja Oathbreaker build. Higure, the Still Wind is a Commander card through and through.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Higure, the Still Wind, so check Scryfall or TCGPlayer for the latest figures before buying. Given its near-exclusive home in Commander Ninja tribal, the price tends to track closely with how popular those commanders are at any given moment.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.