Hermit Druid

Creature — Human Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
rare
Set
Vintage Masters
Price
EDHREC rank
#2318
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Hermit Druid card art
Hermit Druid is a two-mana creature that dumps your entire library into the graveyard the moment you activate it without basic lands — that's a full setup for Thassa's Oracle or any reanimation line on the same turn. Teval, Arbiter of Virtue decks lean on it precisely because the payoff is immediate and the activation cost is a single tap.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy banned
modern
pioneer
standard
vintage
pauper
oathbreaker

Hermit Druid is banned in Legacy, which tells you everything about the ceiling — no-basic builds turn it into a same-turn combo piece with no meaningful set-up cost, and that's too fast for a format with Force of Will. Vintage keeps it legal but the format's power level means it competes with faster engines. Commander is where Hermit Druid actually lives: the 100-card singleton construction lets you run zero basic lands without any structural penalty to the manabase, and the slower pace of the format gives you the one turn of protection you need to untap with it. The political and multiplayer dynamics of Commander also absorb some of the threat-assessment pressure that would get it answered immediately in a duel.

Best Commanders

Commanders with the highest synergy

01
Teval, Arbiter of Virtue

Teval, Arbiter of Virtue

46.8% of decks · synergy 0.40

Teval, Arbiter of Virtue mills aggressively and rewards graveyard density, so Hermit Druid's ability to empty the library in a single activation lines up directly with the deck's win conditions — nearly half of all Teval lists run it.

02
Mimeoplasm, Revered One

Mimeoplasm, Revered One

39.5% of decks · synergy 0.33

Mimeoplasm, Revered One enters as a copy of any creature in any graveyard, and Hermit Druid fills that yard fast enough that Mimeoplasm can arrive as something enormous the very next turn.

03
The Mycotyrant

The Mycotyrant

30.6% of decks · synergy 0.28

The Mycotyrant scales off creatures in graveyards, so Hermit Druid pulling every non-land card into the bin translates directly into a massive board of fungus tokens on the following turn.

04
Grolnok, the Omnivore

Grolnok, the Omnivore

26.8% of decks · synergy 0.26

Grolnok, the Omnivore exiles cards milled from your library and lets you cast them, which means Hermit Druid's full-library dump effectively gives Grolnok access to every non-land card you own for the rest of the game.

05
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

28.6% of decks · synergy 0.26

Hogaak, Arisen Necropolis only needs creatures in the graveyard and convoke to come down for free, and Hermit Druid guarantees enough bodies in the bin to cast it the same turn or the turn after.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing for Hermit Druid isn't pinned in this data, so check Scryfall or your preferred vendor for a live number before buying. Historically it has floated in the range that rewards picking up a copy when you're actively building the deck rather than speculating — it's a known quantity in graveyard Commander and demand is stable.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.