Helping Hand

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
uncommon
Set
Secrets of Strixhaven Mystical Archive
Price
EDHREC rank
#6186
Buy on TCGplayer
Helping Hand card art
Helping Hand returns a creature card from your graveyard to the battlefield tapped — a reanimation effect stapled to an instant for one white mana, which is a genuinely strong rate. The ceiling is putting back something like Eternal Witness or Polukranos Reborn at end of turn and untapping with it immediately; the floor is tempo loss from the tapped clause, which matters less than it sounds.

Best Commanders

Commanders with the highest synergy

01

Polukranos Reborn

17.6% of decks · synergy 0.17

Polukranos Reborn decks want Helping Hand as a low-cost way to rebuy Polukranos itself or any large threat that hit the graveyard through fight effects and self-mill — the reanimation synergy is direct and cheap.

03
Amalia Benavides Aguirre

Amalia Benavides Aguirre

10.1% of decks · synergy 0.09

Amalia Benavides Aguirre decks run a high density of creatures and life-gain synergies, so Helping Hand pulling back a critical combo piece at instant speed fits cleanly into the engine's recovery plan.

04
Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

5.8% of decks · synergy 0.05

Kutzil, Malamet Exemplar rewards keeping mana up on opponents' turns, making Helping Hand a natural fit — it's a one-mana instant you can hold through combat and cash in whenever a creature needs rescuing from the yard.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Helping Hand is a role-player in white reanimation strategies and creature-heavy midrange decks — one mana at instant speed is a legitimately good rate, and the tapped drawback rarely matters when you're sniping end steps. In Pioneer and Modern, the competition is stiffer: Unearth effects and more efficient reanimation tools crowd the space, and the tapped clause is a real liability when the game demands immediate threat pressure. Standard is where Helping Hand sees the most natural home right now, as one-mana reanimation at instant speed has fewer rivals and white creature decks can exploit it repeatedly. Legacy and Vintage have no use for it — the bar for a one-mana spell in those formats is essentially "wins the game," and Helping Hand doesn't clear that.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Helping Hand isn't currently available, which likely means it's a recent or low-supply release still settling. Check Scryfall or your preferred vendor for current market price before picking up copies.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.