Hell to Pay

Sorcery

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

CMC
1
Mana cost
{X}{R}
Color identity
R
Rarity
rare
Set
Outlaws of Thunder Junction
Price
$1.15
EDHREC rank
#2753
Buy on TCGplayer
Hell to Pay card art
Hell to Pay puts a Treasure on the battlefield and deals damage equal to the mana spent on X to any target — payable in full the moment it resolves. At its floor it's a one-mana Treasure with a bonus ping, and at serious X values it becomes a threat that closes games while bankrolling the next spell; Rosheen, Roaring Prophet decks treat it as a core piece precisely because it does both jobs at once.

Best Commanders

Commanders with the highest synergy

01
Rosheen, Roaring Prophet

Rosheen, Roaring Prophet

60.0% of decks · synergy 0.58

Rosheen, Roaring Prophet generates four mana specifically for X spells, and Hell to Pay converts that mana into a Treasure plus a large chunk of damage in a single card — the synergy is direct and the inclusion rate reflects it.

02
Vihaan, Goldwaker

Vihaan, Goldwaker

40.1% of decks · synergy 0.38

Vihaan, Goldwaker turns Treasures into attacking Warriors, so Hell to Pay is pulling double duty: it funds future plays while immediately adding to the board presence Vihaan wants attacking each combat.

03
Imodane, the Pyrohammer

Imodane, the Pyrohammer

40.9% of decks · synergy 0.37

Imodane, the Pyrohammer copies damage dealt to a player by instants and sorceries onto every opponent, which makes the X-damage clause on Hell to Pay scale from a single hit into a table-wide punishment while leaving a Treasure behind.

04
Knuckles the Echidna

Knuckles the Echidna

37.8% of decks · synergy 0.34

Knuckles the Echidna rewards dealing damage with fists — meaning combat damage from creatures — but Hell to Pay fits the aggressive red shell that wants mana acceleration and direct damage in the same slot.

05
Roxanne, Starfall Savant

Roxanne, Starfall Savant

34.7% of decks · synergy 0.33

Roxanne, Starfall Savant creates Meteor tokens that deal damage when they enter, building around repeated noncombat damage triggers, and Hell to Pay feeds that gameplan while generating the Treasure mana needed to keep casting expensive spells.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Hell to Pay is legal across every major Constructed format, but the honest home is Commander, where the Treasure plus damage split is worth a card slot in a way it rarely is in 60-card formats. In Modern and Pioneer the card is too low-impact as a pure spell — one Treasure and some damage doesn't compete with dedicated ramp or burn options at the same cost. In Commander the calculus flips: mana acceleration doubles as a win condition when Imodane, the Pyrohammer or a similar damage-multiplier is in play, and the flexibility to spend zero on X for a cheap Treasure means Hell to Pay is never a dead draw.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.15 cheap tier

At $1.15, Hell to Pay sits in the cheap tier — low enough that it's a no-thought inclusion in any Commander deck built around X spells or Treasure synergies. The price is unlikely to move dramatically given standard set supply, so pick it up now if the deck wants it rather than waiting.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.