Hedge Maze

Land — Forest Island

({T}: Add {G} or {U}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CMC
0
Mana cost
Color identity
GU
Rarity
rare
Set
Murders at Karlov Manor
Price
$16.15
EDHREC rank
#541
Buy on TCGplayer
Hedge Maze card art
Hedge Maze enters untapped and produces any color, making it one of the cleanest Clue-generating lands ever printed — you get a free artifact on the battlefield the turn it comes down. For decks that want to sacrifice artifacts, trigger investigate, or simply fix mana without paying extra, Hedge Maze earns its slot immediately, and Teval, Arbiter of Virtue decks in particular treat it as close to mandatory.

Best Commanders

Commanders with the highest synergy

01
Teval, Arbiter of Virtue

Teval, Arbiter of Virtue

43.2% of decks · synergy 0.24

Teval, Arbiter of Virtue's entire engine revolves around amassing Clues and cashing them in for card advantage, so Hedge Maze contributing a free Clue the moment it enters makes it one of the most natural land inclusions in the deck — over 43% of Teval builds already run it.

02
Katilda and Lier

Katilda and Lier

34.0% of decks · synergy 0.24

Katilda and Lier rewards artifact and token production across both halves of its text, and Hedge Maze slots in as a mana-fixer that also feeds that artifact count without spending a card.

03
Sin, Spira's Punishment

Sin, Spira's Punishment

40.9% of decks · synergy 0.22

Sin, Spira's Punishment cares about sacrificing permanents and generating value from artifacts, so Hedge Maze provides both a usable land drop and a ready sacrifice target in a single card.

05
Lara Croft, Tomb Raider

Lara Croft, Tomb Raider

33.8% of decks · synergy 0.21

Lara Croft, Tomb Raider scales off Clue tokens specifically, so Hedge Maze functions as a land that simultaneously advances the primary game plan without any additional investment.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Hedge Maze is legal across every major constructed format but its real home is Commander, where a land that enters untapped, fixes any color, and creates a Clue token is the kind of incremental advantage that compounds over a long game. In Standard and Pioneer it competes against a deep pool of dual lands that don't ask you to care about Clues, so unless you're building around investigate it rarely makes the cut. Modern and Legacy have access to fetch-shock infrastructure that simply outpaces a single Clue's value, pushing Hedge Maze to the fringes there. Commander is the format where the token actually matters — sacrifice outlets, investigate payoffs, and artifact synergies are everywhere, and a free Clue on turn one or two is a legitimate tempo edge.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If $16 is too steep, Evolving Wilds and Terramorphic Expanse both fix colors for under a quarter, though you lose the untapped entry and the Clue token entirely — you're trading artifact synergy for pure budget convenience. For a middle ground, Wilds of Eldraine introduced several cheaper investigate lands in Standard that are worth checking, and any land that produces a token on entry will approximate what Hedge Maze does for decks that primarily want artifact fodder rather than investigate triggers specifically.

Price Context

Current price

$16.15 mid tier

At $16.15, Hedge Maze sits in mid-tier territory — expensive enough to feel like a deliberate inclusion, not so expensive it's out of reach. It holds value best in dedicated investigate or artifact-sacrifice decks where the Clue token is load-bearing; in generic goodstuff piles where you just want a fixing land, cheaper options make the price harder to justify.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.