Harvest Wurm

Creature — Wurm

When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
World Championship Decks 1997
Price
$0.50
EDHREC rank
#25886
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Harvest Wurm card art
Harvest Wurm is a 3/2 for two mana — solid stats — but the drawback is real: it only enters the battlefield if you return a basic land from your graveyard to your hand, meaning it's dead in your opening hand unless you've already lost a land. It's a payoff for self-mill and land-sacrifice strategies, not a generic beater.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Harvest Wurm is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but it's a role-player in a narrow archetype everywhere it shows up. In Commander, the card finds its best home in landfall and self-mill decks that are already throwing lands into the graveyard through fetchlands, Evolving Wilds, or effects like Azusa, Lost but Seeking — without that setup, Harvest Wurm is often a blank. In Pauper it's technically castable but competes in a format where two-mana creatures are expected to do more than recycle a basic. Legacy and Vintage have zero interest in it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.50 bulk tier

At $0.50, Harvest Wurm sits in true bulk territory — you're paying for the physical card, not any real demand. It won't appreciate; this is a card you pull from a bulk bin when you need the specific effect, not one you stock up on.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.