Grim Bounty

Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

CMC
4
Mana cost
{2}{B}{B}
Color identity
B
Rarity
common
Set
Adventures in the Forgotten Realms
Price
$0.11
EDHREC rank
#13496
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Grim Bounty card art
Grim Bounty destroys a creature or planeswalker and puts a Treasure token into play — two effects on one card at four mana. It's a clean, if unspectacular, removal spell that earns its slot in decks that want the Treasure for ramp or synergy.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Grim Bounty is a serviceable budget option — hitting both creatures and planeswalkers at instant speed matters in a four-player game, and the Treasure offsets the four-mana cost in practice. It's outclassed by cheaper black removal like Feed the Swarm or Infernal Grasp, so it's a role-player rather than a staple. In Pauper, the common designation makes Grim Bounty a legitimate inclusion in black midrange shells that want incidental artifact synergy. Across Legacy, Vintage, and Modern, the rate is too slow to see play when Fatal Push and Snuff Out exist. Pioneer is the one constructed format where it might see fringe use in a Treasure-matters shell, though even there it faces stiff competition.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Grim Bounty is deep bulk — pick it up without a second thought if you need the effect. Bulk commons don't appreciate, but this one doesn't need to; it's already cheap enough to slot into any budget list without hesitation.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.