Great Wall
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Legends
- Price
- $1.23
- EDHREC rank
- #29808
Great Wall grants plainswalk protection to your creatures — a highly situational effect that only matters when opponents are running Plains. Outside of those specific matchups, it sits in play doing nothing, and a white enchantment that costs two mana to maybe block an attacker is not a good use of a deck slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Great Wall is legal in Commander, Legacy, Vintage, and Oathbreaker, and irrelevant in all of them. In Commander, the effect is too narrow — plainswalk matters only against white decks running Plains, and even then it doesn't win the game, it just stops some attackers. Legacy and Vintage have access to every card ever printed and have zero reason to run it. Oathbreaker inherits the same Commander logic at a smaller scale. This is a card that has been legal in every format it's ever been submitted to and has never been worth playing in any of them.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.23 cheap tier
At $1.23, Great Wall sits in the cheap tier almost entirely on collector curiosity rather than gameplay demand. Don't expect that price to reflect usefulness — it's a casual oddity, and you're paying for the name recognition, not the effect.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.