Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
rare
Set
Outlaws of Thunder Junction
Price
$3.37
EDHREC rank
#1107
Buy on TCGplayer
Great Train Heist card art
Great Train Heist gives your entire team haste and lets them attack as though they weren't blocked — staple those two effects onto one four-mana sorcery and you have a finisher that ends stalled board states on the spot. Commanders like Kitsa, Otterball Elite and Riku of Many Paths that go wide or copy spells get the most mileage, but any red deck that swings with a crowd has a reason to run it.

Best Commanders

Commanders with the highest synergy

01
Riku of Many Paths

Riku of Many Paths

62.4% of decks · synergy 0.60

Riku of Many Paths copies instants and sorceries, so a copied Great Train Heist means two triggers granting haste and unblockability — often enough reach to close a game out of nowhere.

02
Gornog, the Red Reaper

Gornog, the Red Reaper

57.3% of decks · synergy 0.49

Gornog, the Red Reaper cares about attacking creatures dying in combat, and Great Train Heist guarantees that combat happens at full force by pushing every attacker past blockers.

03
Vihaan, Goldwaker

Vihaan, Goldwaker

45.1% of decks · synergy 0.41

Vihaan, Goldwaker turns Treasures into attackers, and Great Train Heist hands that newly animated army haste and evasion so it can swing immediately without giving opponents a turn to adjust.

04
Otharri, Suns' Glory

Otharri, Suns' Glory

37.1% of decks · synergy 0.33

Otharri, Suns' Glory generates experience counters on combat, and Great Train Heist makes every creature in the zone an unblockable threat, maximizing how many connections — and thus counters — land in a single swing.

05
Ozai, the Phoenix King

Ozai, the Phoenix King

31.0% of decks · synergy 0.28

Ozai, the Phoenix King rewards wide, aggressive attacks, and Great Train Heist removes the two most common obstacles — summoning sickness and chump blockers — to deliver that damage in one decisive turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Great Train Heist is legal across every major constructed format but lives almost exclusively in Commander, where wide creature boards make the haste-plus-evasion combination a genuine one-card game-ender. In competitive 60-card formats like Modern and Pioneer, a four-mana sorcery that doesn't permanently affect the board struggles to justify its slot — aggro decks want cheaper, permanent threats, and combo decks have tighter lines. Standard is theoretically playable but the same ceiling applies: the effect is powerful for one turn, not across multiple. Commander is where Great Train Heist belongs, and it earns its spot there cleanly.

Key Combos

Combo lines featuring this card

2,314 decks
Kitsa, Otterball EliteGreat Train Heist

Kitsa, Otterball EliteGreat Train Heist

Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite magecraft triggers; Infinite combat phases; Infinitely powerful creatures you control until end of turn

View on Commander Spellbook ↗
305 decks
SpellbinderGreat Train Heist

SpellbinderGreat Train Heist

Infinite storm count; Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite magecraft triggers; Infinite combat damage

View on Commander Spellbook ↗
29 decks
Elite ArcanistGreat Train Heist

Elite ArcanistGreat Train Heist

Infinite storm count; Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite magecraft triggers; Infinitely powerful creatures you control until end of turn

View on Commander Spellbook ↗
0 decks
SpellbinderGreat Train HeistSylvan Awakening

SpellbinderGreat Train HeistSylvan Awakening

Infinite storm count; Infinite combat phases; Infinite mana lands you control can produce; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite magecraft triggers; Infinite combat damage; Infinite untap of lands you control

View on Commander Spellbook ↗
0 decks
Charnelhoard WurmGreat Train HeistSozin's Comet

Charnelhoard WurmGreat Train HeistSozin's Comet

Infinite storm count; Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite tapped Treasure tokens; Infinite magecraft triggers; Infinite combat damage; Infinitely powerful creatures you control until end of turn

View on Commander Spellbook ↗

Price Context

Current price

$3.37 cheap tier

At $3.37, Great Train Heist sits in the cheap tier — affordable enough to include without a second thought in any red or Gruul Commander build that attacks. That price reflects solid demand from a widely played effect, and there's no reason to expect it to move dramatically in either direction.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.