Grab the Prize
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Duskmourn: House of Horror
- Price
- $0.32
- EDHREC rank
- #1533
Grab the Prize deals damage to any target and draws a card for two mana — the kind of efficient spell that pulls double duty in red decks that want both reach and card velocity. Under Ojer Axonil, Deepest Might, that damage number stops being small, which is the only reason to run this over a dozen similar spells.
Best Commanders
Commanders with the highest synergy
Ojer Axonil, Deepest Might
Ojer Axonil, Deepest Might turns Grab the Prize's modest damage into a minimum-of-four-damage shot at any target, making the cantrip almost incidental — you're here to kill players, not replace a card.

Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid hunts for any spell that pings a creature or player to trigger its goad and counter effects, and Grab the Prize delivers that trigger while keeping your hand stocked.

Niv-Mizzet, Visionary
Niv-Mizzet, Visionary rewards drawing cards with additional damage, so Grab the Prize does double work — the card draw fires Niv's ability and the direct damage closes out life totals faster.

Neheb, the Eternal
Neheb, the Eternal converts damage dealt to opponents before combat into post-combat mana, and Grab the Prize is a cheap spell that adds to that damage total while replacing itself heading into the second main phase.

Magar of the Magic Strings
Magar of the Magic Strings can imprint instants and sorceries to later cast as 3/3 creatures for free, and Grab the Prize is a low-cost target that still generates value when Magar brings it back.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Grab the Prize earns its slot almost exclusively in damage-amplification shells — run it where the damage number matters, not as generic filler. In competitive 60-card formats like Modern and Pioneer, a two-mana cantrip that only deals one or two damage to any target is simply too slow to matter when burn decks have access to Lightning Bolt and Rift Bolt. Legacy and Vintage have even less patience for it. Pauper is the one 60-card format worth a second look if a specific synergy engine pushes the damage number up, but even there the competition at common is stiff. Standard is the only place Grab the Prize might see fringe play purely on card-quality grounds if the format's removal options are thin.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.32 bulk tier
At $0.32, Grab the Prize sits firmly in bulk territory — pick it up without a second thought if the deck calls for it. Bulk commons and uncommons rarely hold or gain value, so buy it for the synergy, not the speculation.
Explore
Sources
Mentioned
- Ojer Axonil, Deepest Might
- Indoraptor, the Perfect Hybrid
- Niv-Mizzet, Visionary
- Neheb, the Eternal
- Magar of the Magic Strings
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.