Gone Missing

Sorcery

Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

CMC
5
Mana cost
{4}{U}
Color identity
U
Rarity
common
Set
Shadows over Innistrad
Price
$0.16
EDHREC rank
#23202
Buy on TCGplayer
Gone Missing card art
Gone Missing bounces a nonland permanent back to its owner's hand and replaces itself with a clue — solid tempo at instant speed, but five mana is a steep ask for what is essentially a cantripping unsummon. It earns a slot in decks that want repeated bounce effects or clue synergies, not as a generic blue tempo play.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Gone Missing occupies a crowded lane — blue has no shortage of cheaper bounce options, so it needs the clue token to justify the five-mana investment, making it most at home in Artifact or investigate-matters builds. In Pauper, the instant speed and cantrip body are more meaningful since the card pool for bounce is shallower, and clue synergies like Auriok Salvagers lines can actually reward the token. In Legacy, Modern, and Pioneer, five mana is simply too slow for what Gone Missing does — those formats have access to Brainstorm, Subtlety, and Teferi effects that accomplish more for less. Oathbreaker sits closer to Commander in pace, so the same logic applies: run it if your signature spell or planeswalker actively rewards clues, otherwise cut it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Gone Missing is pure bulk — grab a copy without thinking about it if the deck wants it. Demand is too narrow for the price to move meaningfully in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.