Goblin War Paint
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Magic 2012
- Price
- $0.10
- EDHREC rank
- #17388
Goblin War Paint gives a creature +2/+0 and haste for two mana — red's baseline rate for a temporary aura, except this one sticks permanently. It's playable in aggressive Goblin tribal lists that need haste on a budget, but it's never the first choice when direct equivalents exist at instant speed or on bodies.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Goblin War Paint is legal in Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but it earns real consideration in exactly one of them: Pauper, where the common restriction makes haste enablers on permanent auras occasionally worth slotting into aggressive red builds. In Commander it sits at the bottom of the Goblin tribal pile — Krenko, Mob Boss and Wort, Hobgoblin Recruiter both want haste, but they want it on enchantments that do more work or on utility creatures that come with the effect built in. In Modern and Pioneer the card doesn't register; one-mana options and creatures with native haste outclass it without a second thought.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Goblin War Paint is deep bulk — you're paying for cardboard, not the effect. The price is stable because demand is low and supply is essentially unlimited; don't expect it to move in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.