Goblin War Paint

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Magic 2012
Price
$0.10
EDHREC rank
#17388
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Goblin War Paint card art
Goblin War Paint gives a creature +2/+0 and haste for two mana — red's baseline rate for a temporary aura, except this one sticks permanently. It's playable in aggressive Goblin tribal lists that need haste on a budget, but it's never the first choice when direct equivalents exist at instant speed or on bodies.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Goblin War Paint is legal in Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but it earns real consideration in exactly one of them: Pauper, where the common restriction makes haste enablers on permanent auras occasionally worth slotting into aggressive red builds. In Commander it sits at the bottom of the Goblin tribal pile — Krenko, Mob Boss and Wort, Hobgoblin Recruiter both want haste, but they want it on enchantments that do more work or on utility creatures that come with the effect built in. In Modern and Pioneer the card doesn't register; one-mana options and creatures with native haste outclass it without a second thought.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Goblin War Paint is deep bulk — you're paying for cardboard, not the effect. The price is stable because demand is low and supply is essentially unlimited; don't expect it to move in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.