Goblin Shrine
Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- The Dark
- Price
- $0.35
- EDHREC rank
- #21471
Goblin Shrine gives each Goblin you control +1/+0 for every Mountain you have in play — a number that climbs fast in a mono-red land base but collapses the moment the enchantment dies. It's a win-more card: good when you're already ahead, invisible when you need a lifeline.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Goblin Shrine is a tribal-only card with a fragile enchantment type — it asks a lot for a bonus that disappears to any Naturalize effect. Legacy and Vintage have access to it but won't touch it; Goblin decks in those formats win through velocity and disruption, not static pump. Pauper is the most hospitable non-Commander home, where Goblin tribal is a real deck and the card pool is shallow enough that a free passive bonus has more relative weight. Even there, Goblin Shrine competes with auras and enchantments that don't require a Mountain count to matter.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.35 bulk tier
At $0.35, Goblin Shrine is bulk — you're paying almost nothing for a niche tribal enchantment, and that price reflects its narrow playability. It won't appreciate; grab a copy if you're building Goblin tribal and move on.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.