Froghemoth
Creature — Frog Horror
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
- CMC
- 5
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Adventures in the Forgotten Realms Promos
- Price
- —
- EDHREC rank
- #5529
Froghemoth hits the table as a 4/4 with trample and ward 2 that exiles cards from opponents' graveyards to grow itself and gain life — every combat step is a resource swing. Five mana for a creature that gets larger every time you attack is a strong rate, and Grolnok, the Omnivore pushes it into outright broken territory by turning those exiled frog-food cards into free spells.
Best Commanders
Commanders with the highest synergy

Grolnok, the Omnivore
Grolnok, the Omnivore puts a croak counter on every permanent that Froghemoth exiles from graveyards, then lets you cast those cards for free — the frog that eats your opponents' libraries becomes the engine that rebuilds yours.

Clement, the Worrywort
Clement, the Worrywort rewards you for playing multiple spells and permanents in a turn, and Froghemoth's combat trigger generates a steady stream of exiled cards that convert into +1/+1 counters and life — the two cards share a grind-them-out philosophy that compounds over a long game.

Tatsunari, Toad Rider
Tatsunari, Toad Rider wants as many frogs as possible, and Froghemoth is one of the fattest frogs in Magic — it fills the role of a finisher that also incidentally grows itself while the rest of the tribe applies pressure.

Glarb, Calamity's Augur
Glarb, Calamity's Augur cares about activated abilities and self-mill, and Froghemoth converts opponents' graveyards into counters and life at combat — it slots in as a threat that punishes the same graveyard strategies Glarb is already incentivizing you to enable.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Froghemoth earns its keep — four opponents means four graveyards to feed on, and in a format full of reanimation, self-mill, and fetch-land shuffling, it reliably exiles two or three cards per combat step and closes games through sheer attrition. In Modern and Pioneer it's a fringe sideboard option against Izzet Phoenix or Living End strategies, where its ward tax and graveyard disruption on an attacking body offer something Tormod's Crypt can't: a clock. Legacy and Vintage don't need a five-mana creature to fight graveyards when there are cheaper, more surgical answers, so Froghemoth stays on the bench in those formats.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't currently available for Froghemoth, so check Scryfall or TCGPlayer for the latest — as a unique creature type with strong Commander demand it tends to hold value above bulk rare territory. If you're eyeing a copy, buy it when you need it rather than waiting for a dip that may not come.
Explore
Sources
Mentioned
- Grolnok, the Omnivore
- Clement, the Worrywort
- Tatsunari, Toad Rider
- Glarb, Calamity's Augur
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.