Force Away

Instant

Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Khans of Tarkir
Price
$0.09
EDHREC rank
#20167
Buy on TCGplayer
Force Away card art
Force Away bounces a creature and replaces itself if you have a ferocious creature — two effects for two mana is a reasonable rate when the loot clause is live. Without ferocious, it's a Unsummon with no upside, and that's not enough for most 100-card lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Force Away earns a slot only in decks that consistently field a 4-power creature — ferocious strategies, stompy green builds, or Temur shells where the loot is nearly guaranteed. In Pauper it competes with Snap and Vapor Snag, both of which do more without a conditional rider, so Force Away sits at the fringe there too. Legacy and Vintage have no interest in it; the format's bounce spells are free or near-free. Modern and Pioneer have better options at the same price point, but budget tempo shells running big threats could squeeze value out of the looting clause on a good board.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Force Away is deep bulk — you're not buying it for value, you're buying it because it costs nothing. That price is stable by definition; bulk commons don't move unless a format breakout happens, and nothing on the horizon points there for this card.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.