Flame of Anor

Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.

CMC
3
Mana cost
{1}{U}{R}
Color identity
RU
Rarity
rare
Set
The Lord of the Rings: Tales of Middle-earth
Price
$4.12
EDHREC rank
#1747
Buy on TCGplayer
Flame of Anor card art
Flame of Anor destroys a creature, draws two cards, and optionally deals 4 damage to a planeswalker — all on one card — for three mana if you control a Wizard. Without the Wizard discount the cost climbs to five, which is still reasonable but no longer a slam-dunk inclusion. Run Gandalf of the Secret Fire and this is an auto-include; outside a Wizard-dense shell, the five-mana floor asks hard questions.

Best Commanders

Commanders with the highest synergy

01
Gandalf of the Secret Fire

Gandalf of the Secret Fire

76.0% of decks · synergy 0.74

Gandalf of the Secret Fire is a Wizard, so Flame of Anor always hits its three-mana mode here, and Gandalf's ability to copy instants and sorceries means a single copy can nuke a creature, ping a planeswalker, and draw four cards in one turn.

02
Riku of Many Paths

Riku of Many Paths

74.6% of decks · synergy 0.72

Riku of Many Paths cares about instants and sorceries, and Flame of Anor is exactly the kind of spell worth copying — remove a threat, draw two, then let Riku double it for another removal hit and another two cards.

03
Lilah, Undefeated Slickshot

Lilah, Undefeated Slickshot

67.8% of decks · synergy 0.56

Lilah, Undefeated Slickshot rewards casting instants and sorceries with prowess-style bonuses and untap effects, making Flame of Anor a high-value cantrip removal spell that advances her combat engine while keeping your hand full.

04
Saruman, the White Hand

Saruman, the White Hand

48.5% of decks · synergy 0.44

Saruman, the White Hand copies spells when you amass Orcs, so casting Flame of Anor creates an army-building trigger on top of removal and card draw — each copy compounds the board presence Saruman wants to build.

05
Aegar, the Freezing Flame

Aegar, the Freezing Flame

54.4% of decks · synergy 0.43

Aegar, the Freezing Flame draws a card whenever a Wizard's spell deals excess damage to a creature or player, and the 4 damage mode on Flame of Anor lines up cleanly to trigger that excess damage draw when it kills a smaller creature.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Flame of Anor earns its slot in any Wizard-heavy or spell-matters build — three mana for removal plus two cards is efficient at any table. In Legacy and Vintage, it competes against considerably faster interaction and rarely makes the cut outside niche Wizard tribal builds, but it's legal if you want it. Modern is where the calculus gets interesting: three mana is a real cost in that format, and the Wizard condition isn't always guaranteed, so Flame of Anor sits on the fringe of playability rather than seeing real competitive play. It's not legal in Pioneer, Standard, or Pauper.

Key Combos

Combo lines featuring this card

Price Context

Current price

$4.12 cheap tier

At $4.12, Flame of Anor sits at the high end of the cheap tier — fair for a modal spell this efficient in Commander, and unlikely to crater given how deeply it's embedded in Wizard-tribal and LotR-themed builds. It's not a budget throwaway, but you're paying for real card quality rather than hype.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.