Flame of Anor
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
- CMC
- 3
- Mana cost
- Color identity
- RU
- Rarity
- rare
- Set
- The Lord of the Rings: Tales of Middle-earth
- Price
- $4.12
- EDHREC rank
- #1747
Flame of Anor destroys a creature, draws two cards, and optionally deals 4 damage to a planeswalker — all on one card — for three mana if you control a Wizard. Without the Wizard discount the cost climbs to five, which is still reasonable but no longer a slam-dunk inclusion. Run Gandalf of the Secret Fire and this is an auto-include; outside a Wizard-dense shell, the five-mana floor asks hard questions.
Best Commanders
Commanders with the highest synergy

Gandalf of the Secret Fire
Gandalf of the Secret Fire is a Wizard, so Flame of Anor always hits its three-mana mode here, and Gandalf's ability to copy instants and sorceries means a single copy can nuke a creature, ping a planeswalker, and draw four cards in one turn.

Riku of Many Paths
Riku of Many Paths cares about instants and sorceries, and Flame of Anor is exactly the kind of spell worth copying — remove a threat, draw two, then let Riku double it for another removal hit and another two cards.

Lilah, Undefeated Slickshot
Lilah, Undefeated Slickshot rewards casting instants and sorceries with prowess-style bonuses and untap effects, making Flame of Anor a high-value cantrip removal spell that advances her combat engine while keeping your hand full.

Saruman, the White Hand
Saruman, the White Hand copies spells when you amass Orcs, so casting Flame of Anor creates an army-building trigger on top of removal and card draw — each copy compounds the board presence Saruman wants to build.

Aegar, the Freezing Flame
Aegar, the Freezing Flame draws a card whenever a Wizard's spell deals excess damage to a creature or player, and the 4 damage mode on Flame of Anor lines up cleanly to trigger that excess damage draw when it kills a smaller creature.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Flame of Anor earns its slot in any Wizard-heavy or spell-matters build — three mana for removal plus two cards is efficient at any table. In Legacy and Vintage, it competes against considerably faster interaction and rarely makes the cut outside niche Wizard tribal builds, but it's legal if you want it. Modern is where the calculus gets interesting: three mana is a real cost in that format, and the Wizard condition isn't always guaranteed, so Flame of Anor sits on the fringe of playability rather than seeing real competitive play. It's not legal in Pioneer, Standard, or Pauper.
Key Combos
Combo lines featuring this card
Price Context
Current price
$4.12 cheap tier
At $4.12, Flame of Anor sits at the high end of the cheap tier — fair for a modal spell this efficient in Commander, and unlikely to crater given how deeply it's embedded in Wizard-tribal and LotR-themed builds. It's not a budget throwaway, but you're paying for real card quality rather than hype.
Explore
Sources
Mentioned
- Gandalf of the Secret Fire
- Riku of Many Paths
- Lilah, Undefeated Slickshot
- Saruman, the White Hand
- Aegar, the Freezing Flame
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.